The Infamous Destiny 2 Experience Scaling System Happened Because Of The Loot Cave
The Destiny two working experience scaling procedure that is been leading to so a great deal controversy for the sport these days evidently has a result in that goes all the way again to Yr A person of the 1st sport: evidently, it was carried out out of concern for one more loot cave exploit like in the 1st game’s 1st yr.
Any Destiny participant that is been with the series given that working day one particular probable remembers the Loot Cave, an enemy-spawning cave that gamers would camp outdoors of and eliminate any enemy that arrived out in order to grind for equipment. Bungie promptly eliminated this in a patch, but the specter of the Loot Cave has hung in excess of them for years afterward, evidently.
The controversy originally commenced owing to Bungie altering what your XP gains would be as you performed different activities, but the explanation that it was place there in the 1st position was so that gamers would be in a position to get proper benefits without the need of getting to queue up at a cave and shoot into it for hours on conclusion.
The Destiny two working experience scaling procedure is a leftover from that time, when gamers who did effectively in the Crucible would frequently not get anything at all while the worst gamers would randomly get famous weapons, or when Uncommon Engrams would decrypt into green Typical kinds. Destiny’s stinginess with fantastic loot gave way to plenty of memes about it, and Destiny two was crafted to keep away from getting to grind at a loot cave for famous loot once more.
With the Destiny two Masterwork weapons mechanic getting extra at some position in the foreseeable future, with any luck , this and the Destiny two working experience scaling procedure getting eradicated will assist deal with some of the issues with the new sport. These, along with the Curse of Osiris expansion coming out tomorrow, are absolutely sure to carry in a good deal a lot more new content material to the sport that gamers can take component in.
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